City: Kad Sahēka-ne

Kad Sahēka-ne

Kad Sahēka-ne
Example Gnoll architecture.
StateNutheli
ProvenceMididïleghi Principality
RegionNëk-vluz Holt
Founded1092
Community LeaderLord Trgëmë
Area40 km2 (16 mi2)
Average Yearly Temp1°C (33°F)
Average Elevation2696 m (8845 ft)
Average Yearly Precipitation252 cm/y (99 in/y)
Population9430
Population Density235 people per km2 (589 people per mi2)
Town AuraChronomancy
Naming
Native nameKad Sahēka-ne
Pronunciation/fjems/ /ne/
Direct Translation[confidential] [cage; prison; jail]
Translation[Not Yet Translated]

Kad Sahēka-ne (/fjems/ /ne/ [confidential] [cage; prison; jail]) is a temperate City located in the Mididïleghi Principality of the Nutheli.

The name Kad Sahēka-ne is derived from the Goblin language, as Kad Sahēka-ne was founded by Drurkrod, who was culturaly Gnoll.

Climate

Kad Sahēka-ne has a yearly average temperature of 1°C (33°F), with its average temperature during the summer being an icy 20°C (68°F) and its average temperature during the winter being a cold -17°C (2°F). Kad Sahēka-ne receives an average of 252 cm/y (99 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Sahēka-ne covers an area of nearly 40 km2 (16 mi2), and an average elevation of 2696 m (8845 ft) above sea level.

Overview

Kad Sahēka-ne was founded durring the late 12th century in spring of the year 1092, by Drurkrod. The establishment of Kad Sahēka-ne was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Drurkrod struck deals with nearby nations and communities to establish Kad Sahēka-ne as a prison colony.

Kad Sahēka-ne was built using the conventions of Gnoll durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Kad Sahēka-ne is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kad Sahēka-ne is buildings are arranged arround a single spacious cobblestone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The exceptionaly well made fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Right off the bat Kad Sahēka-ne hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The influx of wealth has brought with it an influx of relaxation. Everywhere you look people are enjoying their prosperity in a slow, casual, and deliberate manner. There’s no rush for anything anywhere you look.

Civic Infrastructure

Kad Sahēka-ne has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Sahēka-ne has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Sahēka-ne. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Sahēka-ne's parks.

Kad Sahēka-ne has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Sahēka-ne.

Kad Sahēka-ne has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Sahēka-ne has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Sahēka-ne has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Sahēka-ne has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Sahēka-ne has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Sahēka-ne has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Sahēka-ne has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Sahēka-ne's public wards, blessings, and other arcane systems.

Kad Sahēka-ne has an Arcane Academy which provides higher education in the arcane sciences.

Kad Sahēka-ne possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Kad Sahēka-ne's grid is powered by an arcane means.

Kad Sahēka-ne's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kad Sahēka-ne has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Sahēka-ne's natural decorations nor waterways.

Kad Sahēka-ne has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Sahēka-ne has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Sahēka-ne has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Kad Sahēka-ne is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Kad Sahēka-ne's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.

Kad Sahēka-ne's chapel was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Kad Sahēka-ne all of the cats speak the local language with prefect diction.

The Eye Sentinel near Kad Sahēka-ne are known to be more aggressive than normal.

Kad Sahēka-ne's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Summoning energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 18
  • Farmers: 26
  • Farm Laborer: 55
  • Hunters: 28
  • Milk Maids: 23
  • Ranchers: 12
  • Ranch Hands: 25
  • Shepherds: 21
    • Farmland: 38380 m2
    • Cattle and Similar Creatures: 2357
    • Poultry: 28290
    • Swine: 1886
    • Sheep: 94
    • Goats: 18
    • Horses, Mounts, and Beasts of Burden: 943

Craftsmen

  • Arms and Toolmakers: 19
  • Blacksmiths: 20
  • Bookbinders: 11
  • Buckle-makers: 12
  • Cabinetmakers: 21
  • Candlemakers: 28
  • Carpenters: 30
  • Clothmakers: 23
  • Coach and Harness Makers: 9
  • Coopers: 24
  • Copper, Brass, Tin, Zinc, and Lead Workers: 12
  • Copyists: 8
  • Cutlers: 7
  • Fabricworkers: 20
  • Farrier: 50
  • Furriers: 6
  • Glassworkers: 30
  • Gunsmiths: 19
  • Harness-Makers: 9
  • Hatters: 16
  • Hosiery Workers: 6
  • Jewelers: 10
  • Leatherwrights: 24
  • Locksmiths: 9
  • Matchstick makers: 14
  • Musical Instrument Makers: 13
  • Painters, Structures and Fixtures: 11
  • Paper Workers: 13
  • Plasterers: 12
  • Pursemakers: 15
  • Roofers: 9
  • Ropemakers: 9
  • Rugmakers: 9
  • Saddlers: 16
  • Scabbardmakers: 19
  • Scalemakers: 10
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 9
  • Shoemakers: 8
  • Soap and Tallow Workers: 33
  • Tailors: 50
  • Tanners: 11
  • Upholsterers: 14
  • Watchmakers: 13
  • Weavers: 26
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 13
  • Booksellers: 15
  • Butchers: 21
  • Chandlers: 22
  • Chicken Butchers: 28
  • Entrepreneurs: 9
  • Fine Clothiers: 24
  • Fishmongers: 24
  • Florists: 5
  • Potion Sellers: 16
  • Resellers: 41
  • Spice Merchants: 13
  • Wine-sellers: 19
  • Wheelwright: 15
  • Woodsellers: 9

Service workers

  • Bakers: 42
  • Barbers: 50
  • Coachmen: 13
  • Cooks: 34
  • Doctors: 20
  • Gamekeepers: 14
  • Grooms: 8
  • Hairdressers: 29
  • Healers: 27
  • Housekeepers: 28
  • Housemaids: 55
  • House Stewards: 28
  • Inns: 8
  • Laundry maids: 17
  • Maidservants: 33
  • Nursery Maids: 17
  • Pastrycooks: 30
  • Restaurateur: 41
  • Tavern Keepers: 37

Specialized Laborer

  • Ashworkers: 13
  • Bleachers: 8
  • Chemical Workers: 5
  • Coal Heavers: 18
  • In-Town Couriers: 21
  • Long Haul Couriers: 23
  • Dockyard Workers: 18
  • Gas Workers: 4
  • Hay Merchants: 7
  • Leech Collectors: 25
  • Millers: 21
  • Miners: 20
  • Oilmen and Polishers: 13
  • Postmen: 21
  • Pure Finder: 12
  • Skinners: 27
  • Sugar Refiners: 5
  • Tosher: 15
  • Warehousemen: 30
  • Watercarriers: 19
  • Watermen, Bargemen, etc.: 29

Skilled Laborers

  • Accountants: 12
  • Alchemist: 13
  • Clerk: 19
  • Dentists: 9
  • Educators: 25
  • Engineers: 13
  • Gardeners: 9
  • Mages: 7
  • Plumbers: 9
  • Pharmacist: 11
  • Professors: 4
  • Scientists: 7
  • Wizards: 4

Civil Servants

  • Adventurers: 8
  • Bankers: 12
  • Civil Clerks: 21
  • Civic Iudex: 10
  • Consultants: 6
  • Exorcist: 21
  • Fixers: 10
  • Kami Clerk: 18
  • Landlords: 17
  • Lawyers: 11
  • Legend Keepers: 15
  • Militia Officers: 94
  • Monks, Monastic: 28
  • Monks, Civic: 30
  • Historian, Oral: 21
  • Historian, Textual: 10
  • Policemen, Sheriffs, etc.: 20
  • Priests: 41
  • Rangers: 12
  • Rat Catchers: 14
  • Scholars: 14
  • Spiritualist: 15
  • Slayers: 5
  • Storytellers: 38
  • Military Officers: 34

Cottage Industries

  • Brewers: 26
  • Comfort Services: 37
  • Enchanters: 10
  • Herbalists: 10
  • Jaminators: 29
  • Needleworkers: 29
  • Potters: 15
  • Preserve Makers: 29
  • Quilters: 14
  • Seamsters: 49
  • Spinners: 28
  • Tinker: 10
  • Weaver: 25

Artists

  • Actors: 10
  • Architects: 3
  • Bards: 14
  • Costumers: 5
  • Dancers: 11
  • Drafters: 6
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 9
  • Inlayers: 9
  • Musicians: 30
  • Painters, Art: 4
  • Playwrights: 9
  • Sculptors, Art: 8
  • Wood Carvers: 36
  • Writers: 29

Produce Industries

  • Butter Churners: 31
  • Canners: 26
  • Cheesmakers: 31
  • Ice Merchants: 4
  • Millers: 19
  • Picklers: 16
  • Smokers: 12
  • Stockmakers: 10
  • Tobacconists: 14
  • Tallowmakers: 20

3466 of Kad Sahēka-ne's population work within a Foundational Occupation.

5304 of Kad Sahēka-ne's population do not work in a formal occupation, but do contribute to the local economy. 660 (7%) are noncontributers.

Points of Interest

Due to a magical anomaly, Kad Sahēka-ne is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a suit of Jack chain armor of Necromancy, an a suit of Jack chain armor imbued with great amounts of Necromancy energies was created in Kad Sahēka-ne by in time immemorial, reportedly some time during the late 2nd century.

History